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Assassins 3 - The Ultimate Games CD (1997)(Weird Science)[!][Amiga-CD32-CDTV].iso
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samotnik
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1980-01-02
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Samotnik 1.0 - A simple logiczl game for Amiga (OS 2.0+)
Author: Michal Brzozowski
Distribution:
You can do whatever you want.
Requirements:
OS 2.0+
Asl.library v37+
Launching the game:
a. doubleclick on game's icon (surprise!! ;-))
b. type SAMOTNIK from CLI (it should work)
Game's rules:
I think, that most of people know what to do, but I'll write it anyway.
Target: Starting from initial situation (left board) you have to
get the situation presented on the right. If there are no
pawns on the right that means, that only one pawn can stay
on the board on any field.
Method: Pawn can only jump over they neighbour (vertical or
horizontal) and land on the next free field. The pawn, which
has been jumped over disappears.
To make a move you have to select a pawn you want to move by
clicking on it, and then you have to click on the
target-field (must be free)
Using the game:
There isn't much to describe:
a. Launch game (polish or english version)
b. If you don't like the situation on board, you should press the
"New board"-gadget, and choose the one you want
c. Play
d. If you want to try again on the same board press "Try again"-gadget
e. Close the window, if you want to finish.
Creating yourown boards:
Samotnik's boards are simple text files matching #?.sam. You can freely
change them. Game runs with file Standard.sam, and if it can't find it
in current directory it doesn't read board.
Files contain two descriptions: of initial situation and of final
situation. Every description is in 7*7 square of chars.
Field markers:
' ' (space) : this field doesn't belong to the board
'.' (point) : this field belongs to the board but is empty
'#' (hash) : this field belongs to the board and there is a pawn on it
All the fields which belong to the initial board must also belong to the
final one!
Contacting me:
e-mail: mbrzoza@zeus.polsl.gliwice.pl
Michal Brzozowski, A.D. 1996